Flamethrower
Burns long after the flame passes.
Flamethrower is the first fire weapon: it has no attack speed. Instead it sprays a continuous cone of flame during exploration runs, damaging every Vora standing in the stream for as long as they stay there and setting them Burned, which keeps ticking damage briefly even after they step out. Attack size controls how far the cone reaches.
Flamethrower supports the augment system. Roll random bonuses (damage, attack size, burn power, burn duration) spending Crystal Chunks and Vora Cores. Craft from Vora Cores and Crystal Chunks. Merge duplicates via the Ignition Convergence recipe at the Integration Module.
Details
Section titled “Details”Inventory
| Stat | Value |
|---|---|
| Max Stack | 1 |
Commerce sell price
Section titled “Commerce sell price”Obtained from
Section titled “Obtained from”Integration recipes
Section titled “Integration recipes”Produced by these Integration Module jobs.
Fabricator
Section titled “Fabricator”Built at the Fabricator on your ship.
Used in
Section titled “Used in”Integration recipes
Section titled “Integration recipes”Consumed as an ingredient or extra cost in these Integration Module jobs.
Requirements
Section titled “Requirements”| Min use level | 15 |
|---|
Stats (level scaling)
Section titled “Stats (level scaling)”Augment pool
Section titled “Augment pool”Augment slots
Section titled “Augment slots”Augment slot breakpoints (max 4 slots)
| Equipment experience | Augment slots |
|---|---|
| 0 | 1 |
| 50000 | 2 |
| 250000 | 3 |
| 1000000 | 4 |
Augment reroll costs
Section titled “Augment reroll costs”Augment reroll cost
| Locked slots | Cost per roll |
|---|---|
| 0 | 100 bits, 1 Crystal Chunk |
| 1 | 200 bits, 2 Crystal Chunk, 1 Vora Core |
| 2 | 400 bits, 4 Crystal Chunk, 2 Vora Core |
| 3 | 1000 bits, 10 Crystal Chunk, 3 Vora Core |
| 4 | 2500 bits, 20 Crystal Chunk, 4 Vora Core |
Blueprint
Section titled “Blueprint”Fabrication cost
| Resource | Quantity |
|---|---|
| Bits | 3000 |
| 20 | |
| 50 | |
| 50 | |
| 100 |
Blueprint details
| Stat | Value |
|---|---|
| Duration Secs | 3600 |
| Cost Scaling | 2 |
| Req Scaling | 2 |
| Min Level | 25 |
| Min Drop Level | 25 |
| Rarity | 99 |