Pet stats
Combat, exploration, and ship-care numbers on each pet. Defaults are starter values before training, food, and equipment bonuses. Knockback scales how far your weapons shove Voras. Knockback Resist shortens how far enemy hits shove you.
Reference
Section titled “Reference”| Stat | Default | Description |
|---|---|---|
| Stamina Rate | 1 | How quickly stamina drains during an exploration run, in stamina points per second. |
| Stamina Max | 300 | Maximum stamina for a run before you must beam back or rest. |
| Fullness Rate | -0.002 | How fast fullness changes on the ship. Negative values drain fullness over time. |
| Fullness Max | 100 | Maximum fullness capacity on the ship. |
| Strength | 150 | Increases weapon damage. |
| Defense | 100 | Reduces damage taken from enemies. |
| Agility | 150 | Improves movement speed and mining swing rate. |
| Luck | 100 | Improves drop rates and reward odds. |
| Instinct | 100 | Improves artifact encounter detection on exploration runs. |
| Attack Speed | 100 | How quickly weapons fire or complete a swing cycle. |
| Attack Range | 250 | How far attacks and tools reach. |
| Pickup Range | 150 | How far the pet can collect loot from. |
| Critical Damage | 150 | Bonus damage multiplier on critical hits. |
| Critical Chance | 100 | Chance for attacks to critically hit. |
| Jump Recovery | 100 | Higher values shorten jump cooldown during exploration runs. |
| Dash Recovery | 100 | Higher values shorten dash cooldown during exploration runs. |
| Knockback | 100 | Multiplier on how far your weapons shove Voras. Training raises this. It does not change weapon damage. |
| Knockback Resist | 100 | Reduces how far enemy hits shove you. Training never reaches full immunity. |