Research
The Research Module is a ship placeable that unlocks ship-wide upgrades: inventory space, crafting efficiency, training speed, cartridge synthesis, and more. Unlike training, research does not tie up a pet.
- Craft and place research modules (one per module level on the ship, like training modules).
- Choose a research project from the Research Module. Each has levels, costs, and a timer.
- Progress runs on the module. A bar on the placeable shows active research.
- Pause and resume supported. Only one active project per research type on the ship at a time.
- Completed levels apply ship-wide bonuses immediately after the timer finishes.
Examples
Section titled “Examples”- More inventory slots or stack size
- Faster refinement, fabrication, or integration
- Better integration outcome odds (Integration Efficiency, shipped). See Integration.
- Better auto run efficiency or salvage yields
All research projects
Section titled “All research projects”- Auto-run efficiency
- Commerce Interest Cap
- Commerce Savings Cap
- Commerce Sell Rate
- Fabrication Cost
- Integration Efficiency
- Integration Max Inputs
- Integration Speed
- Inventory Slots
- Inventory Stack Size
- Marketplace Store Capacity
- Monolith Bonus Duration
- Monolith Equipment Slots
- Monolith Spawn Rate
- Passive Bit Income
- Pet Capacity
- Power Cartridge Additional Decks
- Power Cartridge Deck Size
- Power Cartridge Synthesis Efficiency
- Power Cartridge Synthesis Speed
- Refinement Speed
- Research Cost
- Research Speed
- Salvage Yield
- Time Shard Efficiency
- Training Cost
- Training Speed